BREANNA BROWNING-WILSON


RESEARCH / PRACTICE


PEDAGOGY


STRATEGY / APPLIED FUTURES


Breanna Browning-Wilson is a designer, strategist, educator, and creative technical leader based in Los Angeles, California.  She holds a Bachelor of Architecture and Master of Landscape Architecture from the University of Tennessee, Knoxville, and a postgraduate Master of Science from the Southern California Institute of Architecture (SCI-Arc). 

Her interdisciplinary practice explores how we construct and inhabit meaning in the age of synthetic systems - using emerging technologies and spatial media to create new conditions that challenge how we tell stories and navigate complexity. Her approach integrates digital and physical materials through hybrid workflows, speculative design, and systems thinking. She is interested in the misuse of technological tools to reveal new modes of authorship, perception, and representation.

Professionally, she is an expert in leading complex projects and interdisciplinary teams working with state-of-the-art technologies. Her expertise spans strategy, foresight, and the translation of emerging tools (including 3D/AI/ML) into applications across art, games, tech, education, and culture.

CURRENTLY:

Faculty at SCI-Arc Synthetic Landscapes
Lecturer at UCLA Design Media Arts
Lecturer at USC Roski School of  Art and Design
Creative Technical Director Emergentic.ai /
The Garden in the Machine

downlaod cv coming soon
 
studio@breannabrowning.com



© Breanna Browning-Wilson 2026




 


SECOND NATURE
(VISUAL STUDIES 2891)

School: SCI-Arc
Program: Postgraduate MS Synthetic Landscapes
Fall 2025
Final student film (class-wide)


This seminar explores strategies for representing landscapes in relation to the increasingly ambiguous definition of “nature.” As it is now impossible to separate the artificial from the natural, traditional methods of depicting ecological conditions fail to capture the nuance and inherent messiness of contemporary landscapes. This course asks students to rethink conventional representational approaches through the use—and deliberate subversion—of generative design tools, game engines, AI-based imaging techniques, and storytelling methods. By coaxing typically rigid and tidy technological tools towards entanglement and complexity, students create virtual environments that embrace and represent the messy coexistence of the human and nonhuman.

Link to Course Website
Download Syllabus




DIGITAL 3D DESIGN
(DES 213)

School: USC
Program: Roski Design
Fall 2025
Sammi Li
Sammi Li
Miyu Ikeda
Siena Seps
Sophie Franchetti
William Eggleston
Advanced use of digital methods and computational tools with an emphasis on 3D objects for physical and virtual spaces.

This course positions 3D creation as a form of critical inquiry, examining how digital and physical tools can shape meaning, aesthetics, process, and models of creative practice. Over the semester, students develop a thematic investigation through multiple workflows - ranging from manual construction and material experiments to computational modeling and digital fabrication. 

Link to Course Website
Download Syllabus



ADVANCED DIGITAL DESIGN
(DES 303)

School: USC
Program: Roski Design
Fall 2025
Abbreviated Final Student Projects


This course approaches digital design as a time-based and interactive practice, exploring how narrative, motion, sound, and computational processes can organize experience, direct attention, and shape cultural meaning. Students will investigate a single theme across multiple formats, moving from language and image into motion, sound, interface, and code-based interactive systems. Through these transformations, students will study how meaning shifts and is reshaped as it moves between media, platforms, and modes of participation.

Link to Course Website
Download Syllabus





EXPERIMENTS IN VIRTUALITY
(DESMA 130)

School: UCLA
Program: Design Media Arts
Fall 2025


-> Student Work Gallery Coming Soon

This course approaches virtuality as a practice of experimental storytelling through digital assemblage. It explores how narrative can emerge through the collection, composition, and reimagining of fragments of synthetic media - material generated or mediated by digital processes. This includes sources like internet culture, AI-generated content, 3D assets, simulations, images, sound, video, and other forms of found media.

The output of the course is the creation of new kinds of stories - stories that could only emerge through the assemblage of synthetic media and engagement with contemporary technologies. Student projects may take the form of short films, 3D environments, interactive interfaces, installations, performances, or other hybrid formats that combine fragments into experimental narratives. Each project will be an experiment in authorship, worldbuilding, and the possibilities of virtuality.

Link to Course Website
Download Syllabus




FAR FROM EQUILIBRIUM
(HISTORY/THEORY 2813)

School: SCI-Arc
Program: Postgraduate MS Synthetic Landscapes
Summer 2025
Kahin Vasi
Kahin Vasi
Ahmed Yakout
Martí Vera Marsal
Rudy Argote
This seminar explores strategies for communication and presentation by studying and simulating far from equilibrium states. In science, “far from equilibrium” refers to moments when a system is driven beyond thermodynamic stability by unrelenting surplus—when inputs outpace dissipation. Many of nature’s most spectacular phenomena—storms, volcanic eruptions, bioluminescent blooms—only exist in imbalance. We will treat these combustible moments as opportunities: excess and conflict will become raw material for experimentation and creativity. Via a series of computation and design exercises, students will build generative agent simulations of far from equilibrium dynamics, distill compelling emergent conditions, and translate those insights into speculative spatial, representational, and experiential prototypes and exhibitions.

View Final Student Work: https://farfromequilibrium.org/

Link to Course Website
Download Syllabus




3D MODELING & MOTION
(DESMA 131)

School: UCLA
Program: Design Media Arts
Spring 2025



Link to Course Website
Download Syllabus

Introduction to theories of three-dimensional form, spatial design, and lighting, using three-dimensional visualization and video tools. Tools originally designed for motion to be used to construct form. Use of aspects of time, such as speed and duration, to contemplate form and interaction. Exploration of virtual versus real form.

TA: Elliot Yu



NOT YOUR AVERAGE NATURE DOC
(VISUAL STUDIES 2811)

School: SCI-Arc
Program: Postgraduate MS Synthetic Landscapes
Fall 2024

Final student film (class-wide)


Link to Course Website

Download Syllabus

This seminar explores strategies for representing landscapes in relation to the increasingly ambiguous definition of “nature.” As it is now impossible to separate the artificial from the natural, traditional methods of depicting ecological conditions fail to capture the nuance and inherent messiness of contemporary landscapes. This course asks students to rethink conventional representational approaches through the use—and deliberate subversion—of generative design tools, game engines, AI-based imaging techniques, and storytelling methods. By coaxing typically rigid and tidy technological tools towards entanglement and complexity, students create virtual environments that embrace and represent the messy coexistence of the human and nonhuman.




3D MODELING & MOTION
(DESMA 131)

School: UCLA
Program: Design Media Arts
Fall 2024



Link to Course Website
Download Syllabus

Introduction to theories of three-dimensional form, spatial design, and lighting, using three-dimensional visualization and video tools. Tools originally designed for motion to be used to construct form. Use of aspects of time, such as speed and duration, to contemplate form and interaction. Exploration of virtual versus real form. 

TA: Vinny Roca




3D MODELING & MOTION
(DESMA 156)

School: UCLA
Program: Design Media Arts
Winter 2024




Link to Course Website / Student Project Gallery
Download Syllabus

Introduction to theories of three-dimensional form, spatial design, and lighting, using three-dimensional visualization and video tools. Tools originally designed for motion to be used to construct form. Use of aspects of time, such as speed and duration, to contemplate form and interaction. Exploration of virtual versus real form. 

TA: Henry Yang