BREANNA BROWNING-WILSON
Breanna Browning-Wilson is a designer, strategist, educator, and creative technical leader based in Los Angeles, California.
She holds a Bachelor of Architecture and Master of Landscape Architecture from the University of Tennessee, Knoxville, and a postgraduate Master of Science from the Southern California Institute of Architecture (SCI-Arc).
Her interdisciplinary practice explores how we construct and inhabit meaning in the age of synthetic systems - using emerging technologies and spatial media to create new conditions that challenge how we tell stories and navigate complexity. Her approach integrates digital and physical materials through hybrid workflows, speculative design, and systems thinking. She is interested in the misuse of technological tools to reveal new modes of authorship, perception, and representation.
Professionally, she is an expert in leading complex projects and interdisciplinary teams working with state-of-the-art technologies. Her expertise spans strategy, foresight, and the translation of emerging tools (including 3D/AI/ML) into applications across art, games, tech, education, and culture.
CURRENTLY:
Faculty at
SCI-Arc Synthetic Landscapes
Lecturer at
UCLA Design Media Arts
Lecturer at USC Roski School of Art and Design
Creative Technical Director Emergentic.ai /
The Garden in the Machine
© Breanna Browning-Wilson 2026
EMERGENTIC.AI
Current
Role: Creative Technical Director
Emergentic.AI is a multi-agent authoring and simulation platform for enterprise customers, game studios, creative agencies, research institutions, and artists. It is the only simulation platform for orchestrating believable AI agents, interactive narratives, and persistent worlds across real-time experiences.
Developed by The Garden in the Machine
THE GAME OF WHISPERS
w/ Parag K. Mital
2024-2025
Role: Creative Technical Director
WATCH THE TRAILER (YOUTUBE)
The Game of Whispers is a generative video game and simulation that draws parallels between the political intrigue of the Mughal Empire in India during Shah Jahan's reign and the role of AI-driven disinformation in today’s world.
This work explores how rumors, manipulation, and shifting power dynamics mirror the way modern technology, particularly AI, shapes narratives and distorts truth.
The technology powering The Game of Whispers is the first of its kind. Crafted by a team of award-winning creative technologists, developers, and AI experts, a bespoke suite of tools to bring autonomous characters to life inside games for the first time.
Artwork and Generative Video Game by Parag K. Mital, Ph.D.
+ Comissioned by the Los Angeles County Museum of Art (LACMA).
+ Exhibited at Serendipity Arts Festival in Goa, India.
HAPPY MEDIUM
w/ ComunityMade and ByBorre
2022+
Creator + Strategist
Happy Medium is an experimental fashion label developed in collaboration with ComunityMade using custom 3D knitted ByBorre textiles.
Exploring novel methodologies of design, material development, sustainability, and production, Happy Medium presents “a new certainty” for the future of wearables.
Branding Design: pew. design bureau
Film Production + VFX : RAW
Film Co-Creator + DP: Geffen Shichor
NO EVIL
w/ Jennifer Chen
2022-2023
Creative Director
No Evil imagines a long distant future when, after planetary scaled geoengineering systems have saved earth’s population from climate extinction, planet surviving events have become new creation stories: “machines that once filled the air, sown the seeds, fertilized the ocean, and dimmed the sun have long since been decommissioned.” The project leverages radical geoengineering processes as a lens through which we can investigate practical responses to climate restoration.
Using 2D and 3D data corrupting techniques to simulate the fading of memories across time and a mixture of analogue techniques including weaving, sewing, welding, and casting, as well as digital fabrication techniques including 3D printing and CNC milling, the exhibition combines decayed digital data and new cultural curiosities to imagine a world where new mythologies are created, giving rise to a new form of craft. Audiences will wander through an abstract forest landscape drawn from this future and encounter fragments of worship, shrines, tapestries, and stories told through film and objects. No Evil invites viewers to consider the forgotten tales, myths, and artifacts that once celebrated and revered these speculative relics of climate resistance as a reminder of what future could await us all if today, we turn a blind eye and cover our ears.
EXHIBITION:
SCI-Arc Gallery
VIEWS OF PLANET CITY
w/ John Cooper
Role: Researcher + ModelingJohn CooperIs it possible to design a socially and environmentally sustainable city for seven billion people? Views of Planet City imagines what the world might look like if humanity were to reverse the urban sprawl, and its entire human population were to be housed inside a single, hyperdense megalopolis. Drawing on the ideas of pioneering scientists and futurists and projecting on the basis of already gestating technologies, Views of Planet City challenges dystopian visions of the cities of tomorrow and offers an alternative vision: a scenario in which urbanization at a planetary scale is not incompatible with the safeguarding of Earth’s biodiversity. The project sheds light on various aspects of the Planet City hypothesis through presentations of speculative design, design fiction, and simulation.
PST ART: Art & Science Collide, Presented by Getty
VARIANTS
w/ Pierre Huyghe
2022
Role: 3D Artist
Variants is a site-specific work made especially for Kistefos.
From Huyghe: “Scanned forest, real-time simulation, generative mutations and sounds, intelligent camera, environmental sensors, animals, plants, micro-organisms and materialized mutations: synthetic and biological material aggregate...Variants is a multipolar entity that perceives, generates and modifies. It is simultaneously an island and what that island could be in an alternate reality.
EXHIBITION:
Kristefos Museum, Jevnaker, Norway
DRONOPOD
w/ KBAS
2017-2018
Co-Creator + Creative Technical Director
Dronopod is a speculative installation exploring a possible future where automation of airspace is ubiquitous, leading to the development of an entirely new type of infrastructure. Through methods of advanced digital modeling and fabrication, augmented reality application development, and projective mapping, dronopod provides physical and spatial evidence of what that utility infrastructure might look like.
Dronopod, KBAS / Keith Kaseman
Exhibited at ACADIA 2017 at the Massachusetts Institute of Technology
VENUS LOUNGE
w/ Adam Sokol
2019-2021
Designer + Project Manager
Venus Lounge is an installation within a showcase business and residential space for a prominent international entrepreneur. The space includes an immersive, entirely custom designed and crafted sofa as well as a nearly 20 foot wide photogravure artwork. The artwork was generated from NASA Magellan radar mosaics which were enhanced for printing using machine learning software and then custom cut and finished.
Adam Sokol Architecture Practice + Paul Taylor / Renaissance Press